For multiple objects that need to be aligned quickly. These snapping options can be useful. Snap align makes aligning adjacent objects very easy turn on snap align by selecting view snapping snap align. When this feature is turned on and you drag one object near another horizontal and vertical dashed line cross each other on the edge of the object nearest the other object. As shown in this illustration. The snap align lines change position in real time as you move the object. Use this feature if you prefer to align with the help of a visual cue.
You can change the properties of snap align feature by selection view snapping edit snap align. In the snap align dialog box, you can customize the snap tolerance of objects. The default tolerance for this feature is 10 pixels. This feature allows you to snap objects to their nearest pixel. To activate this feature, go to view snapping snap to pixels. Snap to objects allows you to snap the edge of one object to the edge of another. This feature can be activated in one of two ways: from the menu (view snapping snap to objects) or from the magnet icon in the options section of the toolbar (shown here) when the arrow tool is selected. There are many other ways to control the alignment of on the stage and in relation to one another. These additional features will begin to unfold as you learn more about flash. The stage, of course, doesn’t work alone.
You’ll use many props that work in conjunction with elements on the stage to dress up your flash movie. We’ll be going over each and every one of these elements so you can get the true feel of the flash interface. The timeline is one of these important elements, and it works very closely with the stage to help you create your movie. As the name suggests, the timelines is where you work with the elements on your stage to change them over time. Objects in flash can move, change size, rotate, and perform many other functions while time elapses. In flash, you are in charge of how objects behave. This may seem like an abstract concept, but if you look at the way the timeline is built, it makes sense. Layers are like transparent sheets of acetate, sitting on top of one another. Objects on the top layer can make it easier to separate and sort out all the elements you’re using. You can also lock a layer, which freezes the objects on that layer in place, and you can turn off a layer’s visibility. By turning off the visibility, you can make it easier to selectively see layers sitting beneath one another. It should be noted here that locking layers and making layers invisible does not affect your exported flash player file. These features are just bells and whistles that help streamline your production in flash. Layer in flash can be stored in their cown folders in the timeline.
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